![]() ![]() You're probably going to change your design a bit to able to get the XML output you want. Just use Type.GetElementType to get the array's element-type, and then get that type's properties (recursively?). I think I've finally understood what you want to do. You can't actually enumerate any array if all you have is a System.Type that represents an array- type. It really appears like you're confusing meta-data with real-data here. If you already have an object that you think might be an array you might as well do: object obj =. Of course, to simply get the values, you can rely on array-covariance: cast the value of the property (I assume you're using PropertyInfo.GetValue somewhere) to an object and foreach that as usual. Do note that the element-type of the array isn't necessarily the same as the specific run-time type of each of the elements of the array polymorphism could come into play. I think you're for looking for the Type.IsArray property (indicates whether a type is an array) and the Type.GetElementType method (gets, amongst other things, the element-type of an array). public static string GetProperties(Type type)įoreach(PropertyInfo property in type.GetProperties()) ![]() In this method I want to check if the property is an array then get all the elements and type for it. GetProperties() method reads the type and actually loop through each property and add it to string object. Sb.Append(GetProperties(parameter.ParameterType)) If (IsCustomType(parameter.ParameterType)) ParametetInfo parameters = method.GetParameters() įoreach(ParameterInfo parameter in parameters) If there is an array element in the properties then I need to get all the elements of that array element. For the desktop, VAOs are supported as a core feature in OpenGL 3.0 or newer and by the GLARBvertexarrayobject for older versions. The QOpenGLVertexArrayObject class is a thin wrapper around an OpenGL VAO. Then I loop through the parameters to get the list of all the properties and the datatypes. This allows a very easy and efficient method of switching between OpenGL buffer states for rendering different 'objects' in a scene. #Lumenrt array objects update#To do so I am dynamically reading the MethodInfo and get all the parameters. In recent times when digital construction management is rapidly advancing, LumenRT update 15 has introduced a new feature which integrates with SYNCHRO usin. I need to read the service dynamically to generate the following output I have a webservice It has a method string GetServiceData(context mycontext).Ĭontext class has following properties - string name Using reflection I am reading the method parameters and loop through the properties. I have a method with an array parameter in my web service (asmx). How can I get the list of elements and datatypes of an array of an object in c# with reflections? ![]()
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